unity3d - How to minimize draw calls on objects which share the same materials? -


i'm developing game android , ios devices, have hit wall, reduce draw calls in game (it on 400 now). have made platforms character walk separate object, in way can modify them when want. objects have meshrenderers , mesh filters. have 3 materials (all platforms share same 3 materials). have tried use draw call minimizer have read great things about, have problem it. everytime when drop object in it, , export it, exported mesh have 1 material, , not same 3 before. doesn't looks have designed object 3 materials in mind looks of it. same when have tried vegetations too, if tree have 2 materials, after "minimizing" have trunk's material on tree.

is possible me minimize draw calls on these objects without losing materials?

edit: i'm using legacy diffue shaders on objects, , happens same editor batcher, , runtime batcher function too.


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