python - Pygame Collision Detection Error, Sprites -
i working on simple pygame has bunny , candies falling on screen, if bunny touches candy, candy disappears. collision detection not working. when run it, following error:
traceback (most recent call last): file "c:\mashi.py", line 79, in <module> candy.checkcollision(bunny.image_b, candy.image_b) typeerror: checkcollision() takes 2 arguments (3 given)
here's code:
import pygame import os, sys import random import time pygame.display.set_caption("mashimaro game") # better have variable, extremely long line. img_path = os.path.join('mashimaro.png') img_path2 = os.path.join('candy.png') background_image = pygame.image.load('food.png') class bunny(object): # represents bunny, not game def __init__(self): """ constructor of class """ self.image_s = pygame.image.load(img_path) self.image_b = self.image_s.get_rect() # bunny's position self.x = 0 self.y = 0 def handle_keys(self): """ handles keys """ key = pygame.key.get_pressed() dist = 5 # distance moved in 5 frame if key[pygame.k_down]: # down key self.y += dist # move down elif key[pygame.k_up]: # key self.y -= dist # move if key[pygame.k_right]: # right key self.x += dist # move right elif key[pygame.k_left]: # left key self.x -= dist # move left def draw(self, surface): """ draw on surface """ # blit @ current position surface.blit(self.image, (self.x, self.y)) class candy(object): def __init__(self, x=640, y=0): self.image_s = pygame.image.load(img_path2) self.image_b = self.image_s.get_rect() self.x = x self.y = y dist = 10 self.dist = dist def candy(self): dist = 10 self.x -=dist def candy_draw(self, surface): surface.blit(self.image, (self.x, self.y)) def checkcollision(sprite1, sprite2): col = pygame.sprite.spritecollide(sprite1, sprite2) if col == true: sys.exit() return col pygame.init() screen = pygame.display.set_mode((640, 400)) bunny = bunny() # create instance candy = candy() clock = pygame.time.clock() running = true while running: # handle every event since last frame. event in pygame.event.get(): if event.type == pygame.quit: pygame.quit() # quit screen running = false if candy.x < 0: y = random.randint(10, 190) candy = candy(640, y) candy.checkcollision(bunny.image_b, candy.image_b) bunny.handle_keys() # handle keys candy.candy() screen.blit(background_image,[0,0]) # fill screen background bunny.draw(screen) # draw bunny screen rock.rock_draw(screen) pygame.display.update() # update screen clock.tick(120)
what have been doing wrong?
in candy.checkcollision()
method forgot include self
argument in definition. should be:
def checkcollision(self, sprite1, sprite2):
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