ios - How do I increment and save a int value in Swift? -


im trying keep track of how many times user loses in game. every loss goes 1. want save user see how many total times lost. right code have works first time , goes 1 if lose in game after stays @ 1. doing wrong? thanks!

 class level1: skscene, skphysicscontactdelegate, gkgamecentercontrollerdelegate {        var deathscore = 0         override func didmovetoview(view: skview) {        var deathlabel = sklabelnode()        deathlabel = sklabelnode(fontnamed: "ladyice-3d")       deathlabel.text = "100"       deathlabel.zposition = 14       deathlabel.fontsize = 100       deathlabel.fontcolor = skcolor.darktextcolor()       deathlabel.position = cgpointmake(self.size.width / 1.1, self.size.height / 1.4)       deathlabel.hidden = true       self.addchild(deathlabel)        }      if firstbody.categorybitmask == herocategory && fourthbody.categorybitmask == gameovercategory {       deathscore++     deathlabel.hidden = false          let defaults = nsuserdefaults()          let savedeaths = nsuserdefaults().integerforkey("savenumberofdeaths")         if(deathscore > savedeaths)         {             nsuserdefaults().setinteger(savedeaths, forkey: "savenumberofdeaths")         }         var shownumberofdeaths = defaults.integerforkey("savenumberofdeaths")         deathlabel.text = string(shownumberofdeaths)       }       } 

you declaring new var deathscore everytime, initialized 0 , incrementing it. 1.

nsuserdefaults().setinteger(nsuserdefaults().integerforkey("savenumberofdeaths")+1, forkey: "savenumberofdeaths")  deathlabel.text = nsuserdefaults().integerforkey("savenumberofdeaths").description 

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