Draw images with CSS vs Images themselves -
i have built application reads pixels of image using java , creates css file drawing image on browser.
the fact css files larger images. suppose if image occupies 37kb, css occupies 7mb. thats unacceptably large.
but have heard somewhere browsers slower @ requesting images server css , find css easy parse.
are there still advantages of app? or waste of time?
please advice me.
my app works way website works , generates same kinda css:
http://image2css.alexdoesit.com/
but have heard somewhere browsers slower @ requesting images server css , find css easy parse.
css preferable on images visual effects rounded corners, shadows, gradients, etc.
but if intend emulate "real" pictures (e.g. photographs) using css, that's bad idea. why?
space: consider simplest image format uncompressed 8-bit rgb bitmap. needs 3 bytes every pixel (plus fixed amount of bytes whole file). css need considerably more bytes every pixel.
time: simpler (from computational perspective) parse , display pixel data build huge html dom styled pseudo-elements.
features: real images can additionally processed/changed/enhanced via css, converting image greyscale, blurring, etc — see filters.
still, have accomplished nice programming exercise:
i have built application reads pixels of image using java , creates css file drawing image on browser.
Comments
Post a Comment