ios - Why is there a lag in my game everytime my sound is being played in swift? -
the sound plays everytime tap screen there slight hiccup in game see lag screen. how fix this?
class level1: skscene, skphysicscontactdelegate, gkgamecentercontrollerdelegate { var jumpsound = nsurl(fileurlwithpath: nsbundle.mainbundle().pathforresource("tapsound", oftype: "wav")!) var jumpaudioplayer = avaudioplayer() override func didmovetoview(view: skview) { jumpaudioplayer = avaudioplayer(contentsofurl: jumpsound, error: nil) jumpaudioplayer.preparetoplay() } override func touchesbegan(touches: set<nsobject>, withevent event: uievent) { thehero.physicsbody?.applyimpulse(cgvector(dx: 0, dy: 200)) jumpaudioplayer.play() } }
lower quality/bitrate of audio play.
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