unity3d - Destroy Gameobject according to distance value -
i have script generates objects in scene prefab, , have moveable cube. want script gets name of object if distance between cube , cloned object < 0.3f.
i have unityscript:
var distance1 = vector3.distance(food.transform.position, cube1.transform.position); debug.log(distance1); if(distance1 < 0.3f) { //destroy nearest object }
in case think better use collision detection recommended barış Çırıka... if want distance think can like
var mycube = gameobject.findgameobjectswithtag("mycube"); lateupdate(){ var distance = vector3.distance(this.gameobject.transform.position, mycube.transform.position); if(distance < 0.3f) { destroy(this.gameobject); } }
this script should attached every object instantiate.
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