objective c - SceneKit + Collada + animation -


i trying use apple's scenekit in order load model blender in collada (dae) format, apply animation on collada file, apple did in banana example. can models , animation files, however, if open animation files, change something, export them again blender, animation files corrupted , scenekit cannot use them.

how create these files scenekit games? software using? i've tried blender , 3dsmax, no luck far.

3dsmax + opencollada exporter works great.


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