Generate 2D grid with alternation probability -


i want generate 2d grid environment rewards distributed (1s rewards, 0s no rewards) based on alternation probability defined in this paper falk , konald.

the basic idea once random square seeded (top left, say) 1 or 0, probability of adjacent square staying same previous, or switching - given probability of alternation.

the paper describes generation process going left right , top bottom. not clear on how authors intended implement it.

algorithm:

  • seed top left square
  • left right: starting 1,1 -- alternate set probability
  • top bottom: starting 1,1 -- alternate set probability
  • obtain reward matrix


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