three.js - Is the canvas completely updated on every render loop? -
is canvas updated (i mean redrawn) (every vertex, , every mesh) on every loop of render function? simple question helps me clarify how webgl , three.js work, , influences developing strategies.
if asking if need call, either display list or explicitly, each vertex each frame, answer is, yes.
the question misleading because webgl (based on open gl) state machine insulates user (of api) rendering pipeline. depending on particular hardware/software implementation processes gl calls don't know how each vertex or mesh handled on frame frame basis.
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